You're best off compounding all these multipliers together rather than focusing on one.Holy shit you just schooled me. Maybe Mimzee too if you have a decent level in Dora. This applies to pretty much all Ancients that provide passive bonuses you want a healthy balance between keeping Hero Souls and leveling Ancients, and you pretty much want to keep all similarly-costed Ancients at around the same level, such as Argaiv, Siyalatas, Libertas, and Mammon for passive bonuses. See where this is going? If you go too far then there is a point where you are losing DPS, but as a whole, you always want to keep everything rather balanced. Unless otherwise specified (like in the case of Morgulis), all different sources of damage modifiers are multiplicative. However if I have a high level mercenary and I get a mission that will offer me 6 rubies in 4 hours (with a % chance of bonus rubies) then I will pick that over hero souls. Hero souls have a higher priority than rubies because you will always get a reward, whereas rubies have a percent chance to fail in some cases. I've progressed so far with transcendancy that I'm getting hundreds of billions of hero souls per ascension (which is usually a couple of days). The reason for this is that gold is needed to progress here and now. If I ignore length then my priority is gold > hero souls > Rubies. I tend to focus on 5 minute missions by default because of achievements. If you die on the 67th 5 minute quest, you've still gotten 66 rewards. If you die on the 24 hour quest, you get no rewards. There is nothing you can do to influence the lifespan, but you're less likely to die on 100 5 minute quests than you are on 1 24 hour quest. Mercs come with a default set of life span, which you are much more likely to pass during a long mission than a short mission. As explained by Shaiandra, it is entirely down to chance if you will survive a long mission or not. It's in your best interests to keep your mercs alive as long as possible. The higher the quality, the higher the bonus rewards from missions (5%-20%) and the higher the level the higher the rewards you get. Is it a mission length thing, a Merc thing, or just bad luck?The only thing that has an effect on your mercenary is quality and level. Sometimes I get them up to Demigod +, sometimes they die on the very first mission. I never understand what factors into killing off your mercs. You're best off compounding all these multipliers together rather than focusing on one. Say you spend 2 souls on the next level of Siyalatas: Let's say you have 100 Hero Souls (+1000% damage, or 11.00x normal damage), and Lv 2 Siyalatas, who if I'm not mistaken grants 15% damage per level (so +30% damage, or 1.3x damage). If I don't spend hero souls on it, I get +10% Damage per Hero Soul.Unless otherwise specified (like in the case of Morgulis), all different sources of damage modifiers are multiplicative. Wtf is the point of Siyatas, the ancient of idle DPS bonus? After level like 2, isn't it a waste of time? Because if I spend Hero Souls leveling it, then the Hero Soul damage goes lower.
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